Original Message:
Sent: 11-14-2024 04:24
From: Simon Redmile
Subject: Aspect Ration Live Source.
Hey Wajahat I think understand what you are saying, the crop function on a quad doesn't apply the same way to a live sorce as an image but using 2 shaders on 1 mat does.
------------------------------
Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 11-14-2024 02:52
From: Wajahat Ali
Subject: Aspect Ration Live Source.
I think you misunderstood the point. That's not the case. When we try to crop a live source, it won't work the same as a texture. i habe already got the solution and aired the gfx with the above-described method.
I hope this will help you understand what I'm saying. duplication in not an issue. issue is a crop of live sources. and it solved my dual shader method.
------------------------------
[Wajahat] [Ali]
[Team Lead] [RTG Designer]
[Hum News][Karachi/Islamabad] [Pakistan]
Original Message:
Sent: 11-13-2024 16:09
From: Garner Millward
Subject: Aspect Ration Live Source.
Have you tried using the "Texture Coordinates" settings in the Live Source Shader instead of the Quad?
If you wanted to have different crops of the same input you can create multiple materials that each use the same live input but have different crops on the Texture coordinates of the shader.
Original Message:
Sent: 11-08-2024 06:55
From: Wajahat Ali
Subject: Aspect Ration Live Source.
Hi,
Might be I am late or might find this option late. we were facing issues in maintaining the aspect ratio of live source on the object. when we crop it off use the aspect ratio option. somehow I found this dual combination shader on self-testing. hope this will help others as well.
------------------------------
[Wajahat] [Ali]
[Team Lead] [RTG Designer]
[Hum News][Karachi/Islamabad] [Pakistan]
------------------------------