If you are doing animated opacity on the group, the group does not turn transparent. Instead, the opacity becomes inherited in the child objects. Hence, a mask at 50% only masks an items at 50% while that objects opacity is also at 50% now.
I've posted about this too. You other option is to make the scene and map it to a quad by making a material using a "RenderView" shader.
You can make a second camera in the scene off to the side and map it onto a quad. Then animate the quad's opacity. That's the only way to get around this odd bug.
------------------------------
Azathoth
Son of Cthulhu
------------------------------
Original Message:
Sent: 07-30-2024 18:27
From: Steve Szeszycki
Subject: dissolving out masks
Hello all, I am having a slight problem with a mask dissolving out... (XP v10.7 build 5640 beta)
Currently I have a L3 with an animated bar (prores 4444). I needed to make the bar shorter so I used a mask. When I animate on screen everything seems to work fine. Though, when doing a simple alpha dissolve out animation on the timeline you can see the outline of the long bar (under the mask) as everything dissolves out (almost as if the mask was dissolving out faster than the long bar).
I played around with layer priorities and couldn't figure out why it's doing that.
I'm just curious as to why this may be happening? I've attached some images of what's going on.
Thanks
------------------------------
Steve Szeszycki
XPresssion Operator
Los Angeles United States
------------------------------