So I've been asked to teach some college students the basics and functionality of Xpression. I'm looking for suggestions on a particular order of things to go over with people no experience on the machine.
I've learned knowing things and how to pass the knowledge on, can be tricky.
Any help on this would be appreciated
if you look at the XPression U and look at the 100 videos so 101 and so on that will probably give you some good ideas of where to start. If they get more advanced than that look in the topics for the 200 range.
Here's the list of topics I cover by week. I started teaching a basic Xpression class about 3 years ago. Are you doing a full semester course? Which college are you at, if you don't mind my asking?
XPression Designer/Studio Interface and capabilities; XPression setup and virtual outputs<o:p></o:p>
TV Graphic Design; Scenes; Objects and Materials; Fonts; Object Inspector;<o:p></o:p>
Basic User Input Controls; Sequencer basics; Sequencer; Creative Cloud Integration; Animations<o:p></o:p>
Scene Directors and Animations; Stagger Animations<o:p></o:p>
Full Screens and Lower 3rds; Bugs, Crawls, Rolls, Layers<o:p></o:p>
Transition Logic and customizing templates<o:p></o:p>
Visual Logic workshop<o:p></o:p>
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