Assign a material to the quad. Give it a texture too. You can make the default texture completely transparent.
Note, unless you are making something that is supposed to look 3D, shaded, and almost real, I recommend making diffuse black and emissive white.
Original Message:
Sent: 07-31-2024 13:42
From: Jo Hern
Subject: Quad image stretching
Usually importing PNG assets into Xpression draws transparent backgrounds masterfully, but this seems to involve a quad as a placeholder maybe? The quad shows up as the blue and yellow checkerboard placeholder look and I couldn't find any properties on it being transparent or colored.
Original Message:
Sent: 07-31-2024 05:17
From: Simon Redmile
Subject: Quad image stretching
The standard is transparent when using boarder so there must be something else going on if it's black.
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 07-30-2024 17:19
From: Jo Hern
Subject: Quad image stretching
Awesome! It kept the image's integrity intact! It did add a black background for the remainder of the quad placeholder space, so is there a way to have it transparent instead of black? If it's not possible, this result is much better than previously set. Thank you, Azathoth!!
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Jo Hern
KVOA
Original Message:
Sent: 07-30-2024 16:58
From: Azathoth Son of Cthulhu
Subject: Quad image stretching
On the quad go to Texture Coords.
Under Misc. you have mode. Select "Border".
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Azathoth
Son of Cthulhu
Original Message:
Sent: 07-30-2024 15:11
From: Jo Hern
Subject: Quad image stretching
Hello all
I have a Quad Primitive that's sized 1484 x 835 with settings of Auto Size: Disabled and Maintain Aspect Ratio of Texture Mode: Fit Height. The quad is intentionally left blank as a placeholder for future images. The scene is used in ENPS where a user can import their own image in the quad placeholder. The process works well but images that are not sized the same generate a stretch of the edge pixels to fit. In other words, if an image is taller than the width, the empty spaces are filled with the side pixels set to repeat. It gives it an unfavorable appearance.
I tested Ignore Object Alpha, deactivating Maintain Aspect Ratio and changing it to various other settings. The closest thing that worked was Fit Height with the least amount of distortion. Ideally would rather have transparent sides instead of repeating the edge pixels.
Any ideas, suggestions or resolutions to this issue?
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Jovany Hernandez
KVOA
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