Original Message:
Sent: 08-05-2024 21:50
From: Zachary Fradette
Subject: Question about XPression cameras function
You can change what camera is being viewed in the Viewport by selecting the Camera dropdown in the top left of the viewport, then select the camera you would like to view from.
Separately, you can change what camera is being used to render the scene to an output by setting the camera to "active" in the settings:
Finally, you can use a specific camera in a RenderView shader as part of a material
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Zachary Fradette
United States
Original Message:
Sent: 07-31-2024 19:53
From: Dongkeun Han
Subject: Question about XPression cameras function
Thank you so much for your response.
Is it a feature that can be viewed through rendering when using a 3D object?
So you're sending the scene to the camera's viewpoint, not the front?
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Dongkeun Han
Employee
Youngdo B&C
[Seoul] [Republic of Korea]
Original Message:
Sent: 07-31-2024 05:14
From: Simon Redmile
Subject: Question about XPression cameras function
Camera's are so you can move around there scene in 3D and choose a different angle to view from and take on air from.
You can also use them for renderviews.
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 07-30-2024 20:52
From: Dongkeun Han
Subject: Question about XPression cameras function
Hi XPN users,
I have a question regarding the 'Cameras' during the XPression function.
1. What kind of work is the 'Cameras' function mainly used for?
2. From what I understood, when I export a scene using 'Cameras', I understand that the screen is exported like a side, a high angle, or a low angle, not a front shot. Is the function of 'Cameras' correct that I understand?
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Dong-Geun Han
Employee
Youngdo B&C
[Seoul] [Republic of Korea]
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