I have a animationcontroller with a text object inside, that I want to move in Y position.That is no problem.
My problem is that I also decide the height of the text and only want it to move acording to the height of the text.
How can I do that?
Make a null object (any object and hide it)
Animate it on any axis (ex Position.X) 0 to 1 over the desired duration.
Take the bounding box height of your text object.
Use visual logic to multiply the height by the Position.X of the null object.
It will now animate from 0 to Null.Position.X.Value
@Simon Redmile can you give an example?
It might be me, but I dpn't get it?
Yes, I have a tight deadline I am working on but I'll get you something when I get a mo.
I really quickly knocked this up.
Look in visual logic and the scene director to understand.
It should get you started.
That's a neat trick!
I can't see how I can use that?
I have attached a file (could not attach a XPE file, so renamed it to XPF)
There is an animationcontroller that moves the text up.But when you have fewer lines, it should not be moved as much.
So take the same theory but apply it to the position of your text and not the scale of an object?
Try it yourself based on what I provided, have a play and see if you can do it.
Tomorrow I should have some time to make an example if you are still stuck.
Please feel free to do that, I'm stuck right now, right now I can't see how to do it.
See attached example project.
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