My bad I was doing it from my head and I was thinking Monitor while writing the reply to it's; engine.DebugMessage
Original Message:
Sent: 07-22-2024 12:41
From: Wajahat Ali
Subject: SLE 118 Ross Tessera university tut
thanks for the suggestion. But inddnt find any engine.debugmonitor syntex. esle engine.debugmessage
and where it will display the message ?
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[Wajahat] [Ali]
[Team Lead] [RTG Designer]
[Hum News][Karachi/Islamabad] [Pakistan]
Original Message:
Sent: 07-22-2024 09:46
From: Simon Redmile
Subject: SLE 118 Ross Tessera university tut
You can add your own debug messages like this;
engine.debugmonitor("message here", 0)
Placing these in your code can help you find where it might be breaking and stopping.
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 07-22-2024 04:39
From: Wajahat Ali
Subject: SLE 118 Ross Tessera university tut
Yes, I have enabled the debug monitor. the way I am checking the scene is wrong. I've checked the scene in layout without re-loading the scene.
now its cleared how to preview in layout and in Sequencer.
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[Wajahat] [Ali] [Team Lead]
[RTG Designer]
[Hum News]
[Karachi/Islamabad] [Pakistan]
Original Message:
Sent: 07-22-2024 04:21
From: Simon Redmile
Subject: SLE 118 Ross Tessera university tut
I recommend activating your debug window and putting some debug messages in your script.
Scripting without debug window is driving with your eyes closed.
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Simon Redmile
Senior Graphic Programmer & Designer
Ross Video
Bristol United Kingdom
Original Message:
Sent: 07-21-2024 07:36
From: Wajahat Ali
Subject: SLE 118 Ross Tessera university tut
It's done. however, I have tried to get help from my brother. We have tried a lot of things. but we are unable to find the set path.
Now it's working suddenly in the same way as the ghost effect. In addition, I've placed a label for testing purposes.
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[Wajahat] [Ali] [Team Lead]
[RTG Designer]
[Hum News]
[Karachi/Islamabad] [Pakistan]
Original Message:
Sent: 07-20-2024 21:36
From: Paul
Subject: SLE 118 Ross Tessera university tut
Bit hard to see from here but any chance the "format" text object is set to PNG. ? The dot should be on the left, like .PNG
Otherwise you have the "generic" subfolder created and the png files for the logo and the colours are named appropriately etc?
Is the debug monitor active (must be set in preferences menu) and any errors showing up there?
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Paul
Original Message:
Sent: 07-20-2024 21:03
From: Wajahat Ali
Subject: SLE 118 Ross Tessera university tut
Ive correct that one already. But thats not working after all
Sent from my iPhone
Original Message:
Sent: 7/20/2024 2:52:00 PM
From: Paul
Subject: RE: SLE 118 Ross Tessera university tut
In the layout screenshot the text object is named "H CLUBCODE" but that value never gets passed down to the other script bits because of a typo:
self.GetObjectByName("H CLUBDODE", code)
Syntax is otherwise fine so it compiles without error. Sometimes it's the little things…
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Paul
Original Message:
Sent: 07-20-2024 07:58
From: Wajahat Ali
Subject: SLE 118 Ross Tessera university tut
HI,
I have done the we write the script for the experimental purpose and to learn. from the below Tessera link from ross U. have done the same scripts and replicate the code on both said script events. but how ever its not working for me although its compiler is not showing any error. looking forward to se some help what i have missed in script.
https://www.rossvideo.com/resources/ross-university/xpression-tessera-one-tips-and-tricks
CODE Written as per video watching.
'file location
dim dirOBJ as xpTextObject
dim filepath as string
'file format
dim format as xpTextObject
'object/material/shader
dim obj as xpBaseObject
dim mat as xpMaterial
dim sha as xpBaseShader
'team code
dim code as xpTextObject
'************************************************************************
self.GetObjectByName("DIRECTORY", dirOBJ)
filepath = self.Project.ProjectPath & "images\logos\" & dirOBJ.Text & "\"
'set file format
self.GetObjectByName("FILE FORMAT", format)
'************************************
'start setting home materials
'************************************
'find home clubcode
self.GetObjectByName("H CLUBDODE", code)
'set home logo
self.GetObjectByName("H LOGO", obj)
obj.GetMaterial(0,mat)
mat.GetShader(0,sha)
sha.FileName = filepath + code.Text + "_Logo" + format.Text
'set home primary
self.GetObjectByName("H PRIMARY", obj)
obj.GetMaterial(0,mat)
mat.GetShader(0,sha)
sha.FileName = filepath + code.Text + "_Primary" + format.Text
'set home secondary
self.GetObjectByName("H SECONDARY", obj)
obj.GetMaterial(0,mat)
mat.GetShader(0,sha)
sha.FileName = filepath + code.Text + "_Secondary" + format.Text
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[Wajahat] [Ali] [Team Lead]
[RTG Designer]
[Hum News]
[Karachi/Islamabad] [Pakistan]
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