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  • 1.  Xpression fonts changing in sequencer

    Posted 09-09-2024 13:08

    I'm making a scroll for out-of-town scores for other games and have the correct fonts all picked out in the Xpression editor, and everything looks good there. However, when I bring the scene into the sequencer, the fonts are substituted with other (seemingly random) fonts instead of remaining as the fonts selected in the editor. Didn't input any font info into the template fields or anything like that. The generated thumbnails also seem to reflect the random fonts instead of the correct ones.

    Any ideas what might cause this inconsistency between the editor and sequencer?



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    Zach Markon
    Atlanta United States
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  • 2.  RE: Xpression fonts changing in sequencer

    Posted 09-10-2024 09:11

    Is there any script or visual logic that could be forcing the font to resort to the one you don't want? 



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    Simon Redmile
    Senior Graphic Programmer & Designer
    Ross Video
    Bristol United Kingdom
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  • 3.  RE: Xpression fonts changing in sequencer

    Posted 09-12-2024 13:58

     .



  • 4.  RE: Xpression fonts changing in sequencer

    Posted 28 days ago

    In the text of your text objects, do you have curly brackets around a number? 

    For example: text{24}more text? 

    These are font tags and will change your font. Curious if you are using those. 

    Can you post any pictures of what your take item inspector looks like with the text? 

    The fonts you are using, are they installed into the Windows font folder?