What’s New:
• DATA MODULE INSTANT TEAM CREATION: It is now possible to instantly export teams and player names directly from the Opta soccer and NBA basketball data modules, to quickly create Team Line-Up Effects for any supported league (including World Cup Soccer).
• DYNAMIC FORMATION EFFECT CUSTOM IMAGES: Custom image fills are now available for all area effects including the Dynamic Formation and Arc Effects.
• SPEED CONTROL EFFECT: A new Speed Control Effect has been added for use in both File mode and with Video IO to allow more granular playback speed control.
• VERTICAL GRID EFFECT IN MORE SPORTS: The Vertical Grid Effect has been extended to work with a wider array of sports.
Improvements:
• AUSSIE RULES FOOTBALL: Reintroduction of Mark & Kick and Goal Zone Effects for Aussie Rules Football.
• CALIBRATION:
* The ability to record backwards has been introduced.
* WNBA has been added to the available Basketball calibration models.
* Keybinds have been added for Basketball calibration.
• DATALINQ INTEGRATION:
* DataLinq tree feed property selection has been added to PIERO Effects.
* The Basketball Data Module now allows UI selection of DataLinq feeds.
* SDI AUDIO PASSTHROUGH: SDI audio passthrough has been updated to support all 16 audio channels.
• TEAM LINE-UP GRAPHIC: A Team Line-Up graphic has been added to the Soccer and Basketball Data Modules, allowing lineup data to be imported directly via PIERO Data Modules.
Bug Fixes:
• ASSET MANAGER: Arabic text is now correctly supported in the Asset Manager.
• AUDIO: Fixed an audio export issue when exporting H.264 files.
• BASEBALL: Fixed a bug causing misaligned Effect icons in baseball.
• CALIBRATION: Fixed an issue where saved selections were not retained in Key tab.
• CIRCLE EFFECT: Fixed a bug causing the Circle Effect to incorrectly clip when using the ‘Image’ area style.
• CALIBRATION: Fixed an issue where saved selections were not retained in Key tab.
• DATA MODULES: It is now possible to send complete data projects for use in PIERO Live.
• DISTANCE ARROW EFFECT: Fixed property-saving issues related to text size.
• DYNAMIC FORMATION: Fixed an exception when adding Live XY Dynamic Formation in Live mode.
• LASER EYE EFFECT: Missing properties fixed and animation transition improved.
• LAUNCHER: Fixed an issue causing the new version notification to not function consistently.
• MAGNIFIER EFFECT: Fixed an exception causing incorrect keyframe positioning in File I/O.
• NDI: NDI libraries updated on Windows 11 to improve stability.
• OFFSIDE LINE: Fixed issues affecting foreground keying when using the Offside Line.
• PRESETS: Fixed a bug affecting Effect In/Out transition presets.
• RUGBY DATA MODULE: Resolved various bugs affecting stability and functionality within the Rugby Data Module.
• TEXT EFFECT:
* Fixed a crash occurring in the Text Effect.
* Fixed a bug affecting ‘Lock Background Width’ option.
• TOUCH APP:
* Fixed a bug causing movie files to continue playing in background.
* Exceptions causing the Touch application to crash fixed.
* Inconsistent Undo behavior fixed.
* A bug causing panels to lock in standby mode fixed.
• UI: Fixed issue with long filenames causing folder icon to disappear.
• US FOOTBALL:
* Fixed issues affecting the image property for End Zone, Field Goal and Red Zone Effects.
* Crowned Area Fill for Down & Distance is now fixed.
• VIDEO EFFECT: Fixed a bug where keying failed after changing Environmental Luminance.
• VIRTUAL BALL:
* A bug causing PIERO to hang while using the Virtual Ball has been fixed.
* Fixed Ball Track preset compatibility errors with pre-19.6 versions.
* Fixed right-click functionality issues.
• VIRTUAL CAMERA: Fixed an issue where Virtual Camera views were misplaced in Baseball.
• VIRTUAL PRESENTER: Exceptions causing PIERO to crash when using the Virtual Presenter in 10bit mode have been fixed.
• WORKFLOW:
* Fixed memory consumption issues occurring during some copy/paste operations.
* Fixed exceptions causing PIERO to hang when copying or pasting some Effects.
* ZOOM EFFECT: Fixed a bug causing errors with mouse middle button functionality.