I am debating how to accomplish a graphic look in Xpression. I want to minimize the load on the system, have the greatest flexibility, and manage time spent.
What taxes system resources most? Xpression codec video files, .3ds models or primitives? How much do lights, textures and shading tax resources?
Using video files alone might seem simplest, but I would need a movie for every variation of each graphic element and I'd have less flexibility.
I could combine 3D models of the dimensional layers with quads, but that means more time in a 3D modeling program and I think I'd have less control over the texture and shading of the 3D models within Xpression.
Or I could build the look with primitives and quads---it seems that I would have great flexibility, but then I might spend more time in Xpression and use more keyframed texture layers and light objects to get the living look we've come to expect from motion graphics.
Ideas? Observations? Gotchas?