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  • 1.  Horizontally Flipping A Scene

    Posted 02-04-2016 19:57

    I've made this over-the-shoulder graphic and got really in-depth with animations and transition logic and I'm at a point where I want to publish it. Problem is, I've made it for the left side of the screen, and when I try flipping it to the other side (all objects are in one group, so I rotated that group 180 degrees and made sure textures are double-sided), everything looks great in the layout mode, but in the sequence mode, it shows that the layer is in the middle of the scene instead of on the right side. Am I going about this wrong?



  • 2.  RE: Horizontally Flipping A Scene

    Posted 02-04-2016 22:15
    Can you upload the scene for us to look at?
    #XPression


  • 3.  RE: Horizontally Flipping A Scene

    Posted 02-05-2016 16:25


  • 4.  RE: Horizontally Flipping A Scene

    Posted 02-05-2016 18:04
    I ended up manually flipping the objects around and realigning and positioning objects. It had a lot of layer objects and masks, so flipping those obviously wasn't going to work. I put each element in a group in the layer object and flipped them one by one.
    #XPression


  • 5.  RE: Horizontally Flipping A Scene

    Posted 02-05-2016 18:29
    I checked out your scene.

    The issue was that your Out Scene director hadn't been updated for the flipped version. There was a "D" marker on frame 0 of the Out SD. This "default frame" marker essentially indicates to XPression that when the scene is being put on air, that scene director should be "cued" up to the position of the "D" (default frame marker). In your case that is not really needed on the Out Scene Director so you could just rightclick on the timeline portion of the Out SD and click "Clear Default Frame Marker".

    You will have noticed that when you scrub the Out SD that the graphic jumps to the position you were seeing it in (way on the left side of the frame), so you would need to fix all the keyframes in this scene director.

    Generally the only location you really need to play a "default frame marker" would be at the end of the IN scene director. The reason you would place it there would be so that you can leave the IN scene director scrubbed anywhere you want in layout, and when playing the scene in a back to back situation where only the Update IN scene director would be played, the objects in the scene get positioned as if the scene were fully IN. Without it, when going back to back you could end up with objects in the wrong location..

    There were a few versions of XPression that erroneously created the Default Frame Marker at Position 0 of every scene director that got created.. (this was fixed in 5.95 build 3259).
    #XPression