To do it for two quads you would just do this:
OnOnline:
`
dim quad as xpBaseObject
dim mat as xpMaterial
Self.GetObjectByName("Quad1", quad)
quad.GetMaterial(0, mat)
mat.Stop
mat.Position = 0
Self.GetObjectByName("Quad2", quad)
quad.GetMaterial(0, mat)
mat.Stop
mat.Position = 0
`
On the scene director:
`
dim quad as xpBaseObject
dim mat as xpMaterial
Scene.GetObjectByName("Quad1", quad)
quad.GetMaterial(0, mat)
mat.Play
Scene.GetObjectByName("Quad2", quad)
quad.GetMaterial(0, mat)
mat.Play
`
#XPression