Graphics

 View Only
  • 1.  Severe perspective camera & masking problems

    Posted 08-03-2016 17:39

    I made something which took me half a week to make it user updateable. It finally looks sorta how I want it.

    But when I use a perspective camera, the whole "unit" I designed, looks terrible.

    I need to solve this within 2 days. Please HELP.



  • 2.  RE: Severe perspective camera & masking problems

    Posted 08-03-2016 18:07
    This is the project. I got two days to complete it. I'm sure I will fail.

    http://bit.ly/2aCbDHV
    #XPression


  • 3.  RE: Severe perspective camera & masking problems

    Posted 08-05-2016 02:18
    That looks like something that can occur when you have multiple objects at the same Z space and then look at them from an angle. If they are right ontop of one another then some pixels will render from one object and some from the other object. I would suggest spacing them out in z-space or using Manual Depth sorting on that layer and ordering the objects in the object manager in a fixed order.
    #XPression