Hi Everyone,
I was wondering if anyone has had this problem. I am doing a raycast on a scene to get an object back using the scene.GetObjectByRaycast(.....) call.
The first time it hits the object. Then my logic using an xpAnimationController to move the object's position. Then I call a raycast in its new position and it doesn't hit the object. Instead when I do a raycast at the old position it still hits. As if the object has never moved.