Vinz,
The first script event (activated from left) in the layer two scene: GetLayerSlug plays the layer one scene: GetLayerAnimates scene director "TextAnimates" which makes the text fade to zero alpha and plays down to a pause event. The second script event (activated from left) releases the pause and immediately comes to reverse event which brings the text back to 100 percent. At the head of the timeline, I have third script event (activated from right) which should set the scene director position at 0----although it seems like the reverse direction would play back to the head on its own.
first & second events:
dim output as xpoutputFramebuffer
dim TextAnimates as xpSceneDirector
engine.Getoutputframebuffer(0, output)
output.GetSceneonlayer(1, scene)
scene.GetSceneDirectorByName("TextAnimates", TextAnimates)
TextAnimates.Play
third event:
dim output as xpoutputFramebuffer
dim TextAnimates as xpSceneDirector
engine.Getoutputframebuffer(0, output)
output.GetSceneonlayer(1, scene)
scene.GetSceneDirectorByName("TextAnimates", TextAnimates)
TextAnimates.Postion=0
The TextAnimates scene director will only work the first time, unless I take the scene on layer one offline---then it works one time again.
I also tried a jump to frame 0 event (activated from right,) but that didn't fix it either.
What am I missing?
Thanks,
James.
#XPression