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  • 1.  Syncing a continous animation across multiple machines in a VR environment

    Posted 05-10-2018 09:58
    Hi
    "‹Is it possible to synchronise a continuous animation across multiple machines? We have a VR set up with a logo doing a nice swing in the background, and it would be nice to get them all sync'd up. It looks like the only way would be to use visual logic waveform block, using a timer as the clock, that gets reset on a datalinq change. Is there a better way? Does UX throw any sync data into the scenes I can access?

    Thanks
    "‹Simon


  • 2.  RE: Syncing a continous animation across multiple machines in a VR environment

    Posted 05-10-2018 22:22
    Videos added from UX would be sync'd across machines so could you make it as a video?

    Otherwise, your best bet is probably locking the animation to a clock in some way so they all get the same timing.

    UX does have data output via xml or csv but i'm not sure how often it writes to it as it's more designed for sharing object positions between scenes rather than what you're aiming for.
    #XPression


  • 3.  RE: Syncing a continous animation across multiple machines in a VR environment

    Posted 05-11-2018 12:12
    Hi Simon
    "‹It's a big 3D show logo that sits in the corner of the set, so we need to keep it as part of the 3D world. I think sync'ing via a clock sounds the best bet.
    #XPression


  • 4.  RE: Syncing a continous animation across multiple machines in a VR environment

    Posted 05-12-2018 13:12
    I solved it by using a scene director pinging back and forth, that would start and stop depending on the visibility of the Logo group. That group is exposed in UX, so when you then turn the logo on, the scene director across all machines start at zero. Works a treat!
    #XPression