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revealing qualifiers out of order

  • 1.  revealing qualifiers out of order

    Posted 03-14-2014 16:25
    I made a lower third that reveals qualifiers (top quads) from left to right. Is there a way to choose which quad to reveal that is not left to right? For example -

    Quad 1 has the text - "Talent 1 - Pick"

    Quad 2 has the text - "Talent 2 - Pick"

    Quad 3 has the text - "Talent 3 - Pick"

    I want to be able to reveal these in any order. I'm pretty sure it's probably a script issue. Thank you.


  • 2.  RE: revealing qualifiers out of order

    Posted 03-15-2014 12:46
    Do you anticipate calling this up, and then animating in any order. Or will you know within a few minutes of when you take it?

    #XPression


  • 3.  RE: revealing qualifiers out of order

    Posted 03-15-2014 13:32
    There was another thread on this forum that discussed many ways of doing this. Here is a sample I made for that discussion. It is like a family feud style scene where you could reveal any answer in any order by using keyboard macros to trigger scene directors.. Load up this sample and play it from within the sequencer to see the behavior.

    http://ross.brickftp.com/f/b05a71129

    #XPression


  • 4.  RE: revealing qualifiers out of order

    Posted 03-16-2014 03:51
    I am the one who got Brian's help with my Family Feud. This way of triggering different animations makes it beyond simple for playback. If you would like, I can export the project and you can see how mine works.

    #XPression


  • 5.  RE: revealing qualifiers out of order

    Posted 03-17-2014 14:26
    Thank you Brian, but I can't figure out how to make my lower third work. Chris - I will not know the order until seconds before I call it up. I also built them as 3 different groups, each having a mask so they reveal on the y axis. Malcolm - I'll take any help I can get.

    #XPression


  • 6.  RE: revealing qualifiers out of order

    Posted 03-17-2014 15:54
    Mark, with different scene directors for each answer you can easily just hit alt+1 for the first, alt+2 for the second and so on. I will get you my game project and send you the scripting Brian helped me out with for the scene directors. Piece of cake. I have a "Monday Meeting" first.

    #XPression


  • 7.  RE: revealing qualifiers out of order

    Posted 03-17-2014 15:57
    in the meantime: make separate scene directors for each of the answers, each with a unique animation name (answer1, answer2). Build each animation the way you like it. Then give each director a unique name as well and we will go from there.

    #XPression


  • 8.  RE: revealing qualifiers out of order

    Posted 03-17-2014 16:21
    Do you mean a separate animation controller within the scene director? or is there a way to create a whole new scene director? And the animation is text with a quad behind it, so I have them in groups. Can I just create keyframes for the groups or do I have to do the text & quads individually? Thank you for your help so far.

    #XPression


  • 9.  RE: revealing qualifiers out of order

    Posted 03-17-2014 16:45
    I mean a separate director. I haven't found it on "Designer" but on a complete system the Directors are under the "Display" menu. Then there is a tab on the right side of the "Layout Window". I am heading up to our Xpression system to export the project so I can send it to you.

    #XPression


  • 10.  RE: revealing qualifiers out of order

    Posted 03-17-2014 17:06
    Here is the script I use. This gets put on a hotkey combination in the Keyboard/GPI Mapping area under the "Edit" menu. You would change the name of the scene from "FAMILY FUEL" to the name of your scene and would change the name of the director from Answer1 to the name of your director. Then when you hit Alt+1 the number one answer would be revealed by the scene director1 which triggers animation 1. This might be easier on the phone. haha or over a beer.

    dim scene as xpScene

    dim fb as xpOutputFramebuffer

    dim scenedir

    engine.GetOutputFramebuffer(0, fb)

    if fb.GetSceneOnLayer(0, scene) then

    if Scene.Name = "FAMILYFUEL" then

    if scene.GetSceneDirectorByName("Answer1", scenedir) then

    if scenedir.position >= 60 then

    scenedir.PlayRange(60, 0)

    else

    scenedir.PlayRange(0, 60)

    end if

    end if

    end if

    end if

    #XPression


  • 11.  RE: revealing qualifiers out of order

    Posted 03-17-2014 17:09
    I'll work on this & let you know. Thank you Malcolm!

    #XPression


  • 12.  RE: revealing qualifiers out of order

    Posted 03-17-2014 19:36
    Mark, one note. When you change things in the scripting you have to "compile" the new script. Upper left there is an orange arrow, click this and it will compile or tell you of any errors. Then close the window.

    #XPression


  • 13.  RE: revealing qualifiers out of order

    Posted 03-18-2014 14:40
    Mark, what is the best way to send you the project I have exported?

    #XPression


  • 14.  RE: revealing qualifiers out of order

    Posted 03-18-2014 15:10
    Malcom -

    You can email me: mstasiowski@120sports.com

    Thank you.

    #XPression