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  • 1.  Timed Playout of group overrides other graphics

    Posted 09-19-2017 19:15
    I have set up list of items in a group in the sequencer that I want to automatically loop through. I fire the group, and it becomes "active", starting it's infinite loop through the take items within.

    If I move down to another item outside of the first group and fire it, the new graphic appropriately transitions from whichever graphic was previously up. However, the original group that I fired is still "active", and after a few seconds ends up firing the next graphic that was in the first group.

    The only way I could figure out to stop this was to manually go back to the first "active" group and clear if before the next timed graphic was set to fire. Is there any way to have the "active" group clear when I fire a new take item outside of the group?


  • 2.  RE: Timed Playout of group overrides other graphics

    Posted 12-15-2017 21:41
    Very good question. I am having the same issue with Xpression Clips.
    #XPression


  • 3.  RE: Timed Playout of group overrides other graphics

    Posted 12-21-2017 20:45
    I have run into this as well. I agree with you markersniffen, if you have 1 group playing on specific Framebuffer/Layer and you trigger a 2nd group on the same Framebuffer/Layer the first group should take itself "Offline".
    #XPression