I'm making a simple scene just for testing purposes to help me write an interface for it. I'll get the actual scene from one of our artists, and so this isn't an urgent question, it's just for my own edification.
I have head shot images. They are HD aspect (1280x720). I want to map them onto quads with a square aspect. The quads are rotated 45 degrees to give them a diamond shape (it's still square, though). However, I want the texture to appear straight, not rotated 45 degrees.
I can't figure it out. I think the order of operations isn't what I expected. If I check "maintain aspect ratio of texture, no matter which mode I choose, if I try to rotate the texture it gets skewed. It seems to fit, then rotate, instead of rotate and then fit.
I tried a lot of weird things using masks, but they screw up with you animate (rotate) them.
It seems, offhand, like such a simple thing. It's not keeping me from writing my code while I'm waiting for the artist to finish (he'll have build the diamond in Maya and exported the proper UV coordinate mapping), it just seems silly that I can't figure out how to make it work.