Hello,
Using the API I have loaded a scene (with several published items)
I have stored the scene in my sequence.
The first published item is an image (Material)
Now I want to update the image.
I load the first Published Object in a xpPublishedObject.
Then I can set the Material with SetPropertyMaterial
I have to pass an existing Xpression Material.
If I do that (and change the image inside it), other places where that material is used will change too, I guess.
So maybe I will have to create a new Material for the occasion? If I do that, I will end up with many orphan materials.
Is there a better way?
Regards,
Barend