Hi all,
I'd like to have a reflection of object A (say a picture) appear in object B (lets say: a floor) without having to assign 2 separate materials in the sequencer.
Now in a scene there are two methods in which this is fairly easy to do.
Methode 1. Creating a renderview of the picture and map that on the floor mirrored by setting the correct texture coordinates
That's all fine, but here is the thing: this only works in the original scene. When I go into the sequencer and load a different image for the picture, the reflection remains the same old image assigned in the original scene. Apparently the renderview points to the original scene and not the copy used in the sequencer, so this won't work.
Methode 2. Map the same material of the picture on the floor mirrored by setting the correct texture coordinates. Again: this only works in the original scene. When I go to the seqencer I have to assign a new image to both objects: to the picture as well as to the floor, but that's not what want: I just want to assign one image to avoid errors by the operators when they assign the image for one object but forget the other.
Is there a way to achieve what I want without the use of the API (I know how to solve this using the API, but I want to build it in XPression self without the use of the API)? I am curious to your ideas.
Kind regards,
Gerard