Has anyone else ever experienced this?
Long story short, I'm putting our stingers into Xpression, we have some 3D text flying in from off the side of the screen. Well that text flying in, on my designer software, takes 90 frames, about a second and a half. Well when we test it in our control room, it takes about three and a half, almost four seconds.
It appears as if the output that is going to air and slower then when it's in my designer software.
I don't think this is an issue with just the stinger scene that I built, I think this has been an issue since we implemented the Xpression graphics system, but we have never noticed it because we don't really have any animation where it is as prevalent.
This leads us to our audio problem. That same stinger scene, we have some audio. When we look at it in our control room, the audio sounds horribly distorted, almost as if it's being stretched and slowed down. Which would make sense since the scene itself is playing slower then it should be.
Any ideas anyone?
PS. I would also like to mention that the project, is set to 59.94 FPS, which is what we broadcast.
Thanks guys/girls!