Hi
When creating a material as an alpha mask, and using a gradient to generate a soft edge alpha, how is the alpha generated? None of the settings for the gradient affect the alpha.
The alpha I am getting looks like the edge of a gaussian blur, and I need to rotate the texture co-ords of the gradient by -45 degress in order for the alpha to line up horizontally.
I have a previously generated material done on a course that is perfect, but I can't replicate it!
What am I doing wrong?
Thanks
Simon