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  • 1.  Performance Overload

    Posted 12-17-2018 15:27
    Having difficulties with performance capping out while taking scenes from our newest graphics package. A little background, it is comprised mostly of exported animations which were taken through the Video Coder. Maybe four or five play at a time when the scene is taken. Does anyone know of any tips or tricks to optimize the performance of this program? We are working on computers which are apparently a few years old. Better yet, does anyone happen to know the recommended specifications for a build designed specifically to run Ross programs? I feel at the end of the day that the computer is the immediate bottleneck and not the program itself being unable to handle the video elements.

    Thanks!


  • 2.  RE: Performance Overload

    Posted 12-17-2018 15:36
    Render your animation videos out as Area of Interest (AOI) and not full frame (and then put them through the Video Coder like normal). For example, a lower third animation video should be 1920x300 instead of 1920x1080.

    5x full frame 1920x0180 videos uses WAY more performance than 5x AOI videos.

    Here's the current recommended hardware:



    #XPression


  • 3.  RE: Performance Overload

    Posted 12-17-2018 15:38
    Render your animation videos out as Area of Interest (AOI) and not full frame (and then put them through the Video Coder like normal). For example, a lower third animation video should be 1920x300 instead of 1920x1080.

    5x full frame 1920x0180 videos uses WAY more performance than 5x AOI videos.

    Here's the current recommended hardware:
    https://rossvideoltd.sharepoint.com/:b:/s/marketing/EcmvKfYoOyZKhTsj6qDSKIwBFq1PfRz3q8XWRwmvlT8KKg?e=kZJhcj
    #XPression


  • 4.  RE: Performance Overload

    Posted 12-17-2018 15:40
    Thank you! That will be our next move.
    #XPression


  • 5.  RE: Performance Overload

    Posted 12-17-2018 19:33
    Back to report good news. Rendering them out to actual size made an insane difference. We tried it initially with only two elements, and now we're doing it with everything involved. Just with the two it solved our CPU capping and scene stalling/staggering in the sequencer. Numbers dropped from 60-130% to 15-35%

    Thanks, Garner!
    #XPression