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  • 1.  COM API - Scene State via Sequencer

    Posted 08-28-2015 21:37
    Is there a way to allow OnSceneState to fire if a scene is taken online/offline via the UI's Sequencer as well as show the scene state (online/offline/paused) in the UI's Sequencer if a scene is taken online/offline via the COM API?


  • 2.  RE: COM API - Scene State via Sequencer

    Posted 08-29-2015 14:56
    The sequencer will show the state (online, paused, etc) when that take item is put online from the COM API. You need to make sure you are putting the actual take item online though and not just the scene that the take item was based off of.

    e.g. (C#)

    xpBaseTakeItem takeitem;

    engine.Sequencer.GetTakeItemByID(0002, out takeitem);

    takeitem.Execute;

    #XPression


  • 3.  RE: COM API - Scene State via Sequencer

    Posted 08-29-2015 15:31
    In version 6.1 will be a new feature that provides an OnSceneState event handler in the xpOutputFramebuffer object that will be called when any scene goes online either through the sequencer or the API.

    #XPression


  • 4.  RE: COM API - Scene State via Sequencer

    Posted 08-30-2015 02:16
    When does v6.1 come out?

    #XPression


  • 5.  RE: COM API - Scene State via Sequencer

    Posted 09-02-2015 01:48
    Any update on when it comes out?

    #XPression


  • 6.  RE: COM API - Scene State via Sequencer

    Posted 09-02-2015 19:31
    I don't know an official release date. I only know it is currently available to registered beta sites and third party developers who have accounts on the beta site.

    #XPression