Interesting responses, and that does make perfect sense. For me, as a visual guy, I prefer VL as it's easier for me to 'see' the flow of things and their relationship to one another with a node layout as opposed to looking at a block of text in what is essentially a foreign language, but I see now why both exist and what the advantage is of scripting vs VL...
In my specific example, I have a client that wants to be able to enter a number, and have that number determine which layout of player shot is output within the context of a larger graphic, or how many rows a graphic will have with the corresponding number determining the spacing between rows and the size of the rendered font*. I know how to do all of this with VL, but insomuch as these are 'set once' values, it would seem that running them in VL would be inefficient. The scenes aren't super heavy to begin with, so I know there is head room there, but still... why push it if you don't have to?
Looks like I will be diving into a scripting baptism by fire in short order.
* with respect to changing the text font sizes dynamically, at present the only way I know of to do this is to link the text values to duplicate text objects of a larger font size and tie their visibility to the appropriate selection of the number of rows. If there is a more clever (read: more efficient) way of doing this, I'd be interesting in hearing it.
Thanks so much for the knowledge drops everyone. I'll likely be bugging you a lot in the coming months with scripting questions.
#XPression