Hi,
I have a camera movement keyframed with 5 pauses. I was wondering if it would be possible to have a video material on a quad that will ignore the pauses and continue to loop? I need the camera to hold its position while a video headshot loops. Then when I hit 'take' again it moves to the next camera position and pause but the video still loops.
To be more specific, this is for football starting lineups on our videoboard... I am creating some 3d objects that we are calling 'pods' and basically the camera will need to animate in z space to those pods. The Xpression op will be timing it to a live PA which is why it needs to have built in pauses. I would like to animate the camera movement with the pauses. However, I would like the players headshot (small keyed video element) to continue looping/playing until the operator needs to hit that next camera movement forward.
Is something like this possible?