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  • 1.  Turning Text Objects into Materials

    Posted 02-24-2015 15:10
    I'm trying to make Lottery Board Graphic using sphere's for the lottery balls with the numbers perfectly wrapped around the sphere. I don't believe I can use a text object as a material to use on the sphere. If I were to use photoshop I would have to make a photoshop file with 1 number for each ball and there is 6 balls and not easy to update in a quick manner.

    I hope this makes sense. I hope someone can help me.

    Thank you,


  • 2.  RE: Turning Text Objects into Materials

    Posted 02-24-2015 16:02
    What you can do is to create X file with the texture of your ball and a number on it.

    Then, in Xpression create your sphere and publish its material. Operators in sequence mode could change dynamically the texture file of each ball.

    #XPression


  • 3.  RE: Turning Text Objects into Materials

    Posted 02-24-2015 16:24
    Hi there. So after reading your reply, I believe you are answering my question too which is..

    Is there any way to take a widget real time running clock and marry it as a material to the face of a cube?

    thanks,

    Anthony Izzo

    #XPression


  • 4.  RE: Turning Text Objects into Materials

    Posted 02-24-2015 16:32
    Yes, by using a renderview...

    Please use your own topic...

    #XPression


  • 5.  RE: Turning Text Objects into Materials

    Posted 02-24-2015 17:07
    What do you mean by X File?

    #XPression


  • 6.  RE: Turning Text Objects into Materials

    Posted 02-24-2015 17:08
    You create 1 file per number in game.

    #XPression


  • 7.  RE: Turning Text Objects into Materials

    Posted 02-24-2015 17:42
    I believe I understand now! Thank you!

    #XPression