So I see the new global method section, and that's awesome for not having to duplicate a lot of code, but it seems there's no way to do global variables.
I get that the problem is there can be multiple instances of a scene, but if that didn't matter to me, is there a way to have global variables?
We have a very cools system running giving real time stats from a game, but for each of ten players, it requires 15 api calls (for six objects associated with the player, where we read a value that is set by datalinq, get the scene object, then apply a texture to it based on the value).
Performance is over %200.
If we could set an array of those objects somewhere, we'd only need 5 API calls to set the texture, a total of 50 instead of 150 overall. In this same function, when it was only 3 per player (the first object we set), we were safely in real time, so I think 5 could work.