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  • 1.  CRAWL in tessera SE

    Posted 03-23-2019 00:52
    Hi there! Im trying to make a crawl in tessera with no luck. Our scene is 11520x180 pixels (ribbon). I could map that scene to an hd output of six rows of 180 pixels. That is working fine. Happens that i need to make that a crawl. I made a scenegroup, and that is where the problem starts. When i take online that scenegroup in the tessera destination, i see the scene but not in the correct regions mapped in tessera. (I see the 11520x180 squeezed into 1920x1080) ...
    I also tried to make a group but when i select roll/crawl in the group, i cant select the tessera destination(only framebuffers appear) and that takes me to an AV leak.

    Any help?
    Thanks!!
    Diego


  • 2.  RE: CRAWL in tessera SE

    Posted 03-25-2019 12:41
    Hi, if it's the same problem I was having its related to the dimesnions of the scene - when you change the height of the SceneGroup parent scene, it breaks the mechanics of the loop. Andrew Lahey helped me to fix it. We used a Render View to help - the scene that will be on air is 11520x180 pixels. That has a QUAD that has a size of 11520x 1080 with a Render View material that looks at the parent crawl scene. The parent crawl is also 1080 in height, make the parent scene 1080 pixels tall then the width the native resolution, the children can be 11520x180 pixels
    Then just changing the Y position up a lot because the text plays at the bottom of the SceneGroup.
    Hope to makes sense. I can send a scene if not

    #XPression


  • 3.  RE: CRAWL in tessera SE

    Posted 03-25-2019 16:25
    hi! thanks, that helped. but i cant make it to loop, (the loop setting in the group scene is enabled)
    any help?

    thanks
    Diego

    #XPression


  • 4.  RE: CRAWL in tessera SE

    Posted 03-26-2019 10:49
    Is there enough content to fill the loop? Its a long resolution :)
    #XPression