Coming from C4D and After Effects (and VizRT), I have grown accustomed to proper bezier handles in animation curves, allowing one to very easily set up all manner of easing effects. I am puzzled as to why these aren't present in XPression? Yes, there is a bezier option, but there are no handles to control, nor any alterable parameters. The only interpolation algorithm that does have any sort of easing control is the TCB spline, but that control is VERY limited, and can't really ease very far without getting into under or overshoot scenarios.
Why oh why have the good folks at Ross decided to just completely ignore what has become a quite standard convention in favor of a much less refined and wholly counter-intuitive implementation, and more importantly, what do some of you do to work around this? I can sometimes get what I am after with a 3rd key frame at the midway point of a 2-key move, but it's not exactly precise in scenarios in which precision is warranted (which for me is most of them), and not at all easy to scale out in more complex animation scenarios.
Thanks!
- Willie