Graphics

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  • 1.  Multiple cameras.

    Posted 08-19-2016 17:06
    I'm doing a few things in 3D, but would like to be able to have some static overlays on the screen. The 3D is using a perspective camera; the 2D/overlay stuff would use the standard default camera.

    I realize I can make a full screen quad and apply a render view texture onto it (and then I'd just be using the default camera), but I was hoping there was more of a built in way, like telling the a layer to use an independent camera. I'm experimenting with a cameralayer, but it doesn't seem to work.


  • 2.  RE: Multiple cameras.

    Posted 08-23-2016 16:32
    Why not just put create your 2D/Overlay in a different scene and play it out on a different layer (on top of the 3D conent)?
    #XPression


  • 3.  RE: Multiple cameras.

    Posted 08-23-2016 17:13
    EDITED: The bottom line is I'm just trying to find the simplest solutions - there will already be a lot of scenes. But I think it's a good answer.
    #XPression