I'm doing a few things in 3D, but would like to be able to have some static overlays on the screen. The 3D is using a perspective camera; the 2D/overlay stuff would use the standard default camera.
I realize I can make a full screen quad and apply a render view texture onto it (and then I'd just be using the default camera), but I was hoping there was more of a built in way, like telling the a layer to use an independent camera. I'm experimenting with a cameralayer, but it doesn't seem to work.