Right - so in the package I have been building, we have some flares being used with Continuous Animation to make a 'Living Hold'. Now, in all of our local tests using the virtual buffer, these elements looked exactly as they should. I would notice that when I would export an image, I would see long black boxes depicting the premultiplied alpha of these elements, but I had figured it was just an export issue as - again - the issue was never present in either layout or sequencer.
Now that the package has been put through it's first show, we are getting screen caps from the broadcast back that are showing that issue. I need to understand why, and how to fix it, and also point out there is a parity issue which makes these things sort of hard to prevent.
Here is a said screen shot, you can see the black bars to which I refer. There is another issue there with some logic that seems to have broken or been disabled, as the L3rd should be shorter, but that's a separate issue I ned t ogo into their scene-files remotely and dissect:
