Can anyone tell me how it works and what it does?
I got a cube I want to rotate in the left corner of the screen. But I only want to see the front when I'm looking at it in rest position. It now reveals too much of itself. I tried an ortho cam but that just looks really boring. I tried moving the camera way back and zoom in. That does help but now my control arrows/graphics for x y z are ridiculously large.
I had hoped the camera layer is made for messing with perspective.