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  • 1.  How to start/stop a crawl from the sequencer

    Posted 02-02-2016 02:31
    Does anyone have a way to start/stop a crawl from the sequencer? I know I can accomplish this from the layout side by changing the SPEED to 0 (zero). I'm thinking to accomplish this on the sequencer side I will need a Script. I wasn't able to find any reference to crawl/roll in the SDK. Anyone able to accomplish a stop/start of a crawl from the sequencer side?

    Thanks


  • 2.  RE: How to start/stop a crawl from the sequencer

    Posted 02-02-2016 11:00
    Start Stop, like a pause with the content on-air ?
    #XPression


  • 3.  RE: How to start/stop a crawl from the sequencer

    Posted 02-02-2016 20:34
    @vinz Yes, while the crawl is playing on the output, I need to be able to stop (pause) the crawl and then restart it from the point it stopped.
    #XPression


  • 4.  RE: How to start/stop a crawl from the sequencer

    Posted 02-03-2016 03:44
    Create a script event in the keyboard mapping menu and assign a shortcut key to it.

    The script would be this:

    dim fb as xpOutputFramebuffer
    dim scene as xpScene
    dim scenegroup as xpSceneGroup

    engine.GetOutputFramebuffer(0, fb)
    fb.GetSceneOnLayer(0, scene)
    if scene.IsGroup then
    scenegroup = scene
    scenegroup.stop
    end if


    This will stop the crawl/roll on Framebuffer 1 Layer 0.

    #XPression


  • 5.  RE: How to start/stop a crawl from the sequencer

    Posted 02-04-2016 20:19
    Thanks Brian, that worked great!
    #XPression