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  • 1.  Lighting is blocky on a 3d scene

    Posted 07-31-2017 16:39
    We are experimenting with 3d scenes for the upcoming season. Even a simple scene with two walls and a floor are causing lights (especially spots) to come across as very blocky lacking any kind of soft edge. I haven't seen any tutorials regarding lighting over the years. Is there something we are missing in this?


  • 2.  RE: Lighting is blocky on a 3d scene

    Posted 07-31-2017 16:53
    Switch the material (that the light is shining onto) to Per Pixel lighting instead of Per Vertex.
    #XPression