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  • 1.  Need help with ingame promotion

    Posted 07-02-2014 13:32
    Hello,

    I'm looking to design something for a fan photo promotion during football games in which three photos or more would somehow randomly be displayed on a loop until the PA announcer or host calls for it to stop, the operator hits a button, everything stops and whatever photo is on the screen at the time wins. Any ideas on the best way to accomplish this without faking it too much?


  • 2.  RE: Need help with ingame promotion

    Posted 07-02-2014 15:33
    I tried to build a quick sample that does this..

    It has two scripts and uses a custom keyboard hotkey to stop the images flipping.

    Run the scene from the sequencer and press F8 to stop the images and display a winner..

    The flipping is controlled by a script on the scene director that hides/shows random images and has a loop event to jump back to the beginning.. The F8 key is defined in the keyboard mapping menu and runs a script that looks for a scene on Channel 1 Layer 0 and looks for a scenedirector track called "LoopTrack" and disables it (this stops the looping).

    http://ross.brickftp.com/f/a4fae5a45

    If you have different numbers of images you may need to edit the script on the scene director..

    #XPression


  • 3.  RE: Need help with ingame promotion

    Posted 07-02-2014 16:07
    This is exactly what I was thinking! And the script makes sense too! Thanks so much Brian!

    #XPression


  • 4.  RE: Need help with ingame promotion

    Posted 07-04-2014 00:37
    Hi Brian, I was curious about this... let's say that you already had a selected winner. How would you adjust the script to make sure the pre-selected photo showed as the winner. So let's say the designated winner was "Dalai Lama", how could I adjust the script that whenever I pressed F8 the 'Dalai Lama' photo would show on the scene as the winner?

    Thanks

    Steve

    #XPression


  • 5.  RE: Need help with ingame promotion

    Posted 07-04-2014 01:54
    I haven't tried this, but I would add another script event onto the scene director just after the loop event that hides or shows the appropriate quads. That way as soon as you hit the button to stop looping, it will run that script event and put the correct picture to air..

    #XPression


  • 6.  RE: Need help with ingame promotion

    Posted 07-17-2014 21:18
    Brian -

    Could you share the script you used with us? I'd like to see what your method was and figure out if I can apply it in a similar situation I'm working on.

    #XPression


  • 7.  RE: Need help with ingame promotion

    Posted 07-17-2014 21:21
    Hi Dan,

    Here is the project again..

    http://ross.brickftp.com/f/a830b11c1

    #XPression


  • 8.  RE: Need help with ingame promotion

    Posted 04-11-2019 14:26

    bumping the request for this project please 


    #XPression