Hi
I am setting the image file name of a texture shader, and find that if I have 1 material already pointing to a file, when I set another material's shader to point to the same file, the object that uses the first material has a flash frame as the file name is set. Sometimes it doesn't happen, but most of the time it does.
I have tried using shader.setfilename and also shader.filename =
Both give the same results.
Any ideas?
Thanks
Simon