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  • 1.  XPression__v6.0 Texture Reflections

    Posted 09-08-2015 17:59
    First let me say thanks Ross folks for adding "Texture Coordinates" to the reflection map channel......However, how XPression is mapping that reflection channel is really weird to say the least. I'm not sure if Xpression is applying that reflection map to a sphere or what, but it distorts the channel so badly, having texture coordinates almost does nothing. I would like the ability to just map a reflection texture flat onto my 3D AR object, no matter where in space it's located. I've tried custom reflection textures one after the other to help with this issue and it's no luck. Address Mode doesn't help much either. There has to be a way to fix this issue, you should be able to just pick flat mapping. If I have moment at the end of the day I'll post an example.


  • 2.  RE: XPression__v6.0 Texture Reflections

    Posted 09-08-2015 18:31
    Reflection Texture used

    This was the Reflection Textured used for this example.

    #XPression


  • 3.  RE: XPression__v6.0 Texture Reflections

    Posted 09-08-2015 18:37
    This is the Textured mapped in XPression

    As you can see, how XPression maps that texture onto my AR object is pretty wacky and makes no sense. I don't even know what's it's doing to the texture. I realize it's not my 3D app and I don't have full UVW controls, but I wouldn't expect the mapping to look like this. The reflection channel is the jagged line running thru middle of the slab textures.

    #XPression


  • 4.  RE: XPression__v6.0 Texture Reflections

    Posted 09-14-2015 19:11
    Ross, is this a known issue or ?

    #XPression