First let me say thanks Ross folks for adding "Texture Coordinates" to the reflection map channel......However, how XPression is mapping that reflection channel is really weird to say the least. I'm not sure if Xpression is applying that reflection map to a sphere or what, but it distorts the channel so badly, having texture coordinates almost does nothing. I would like the ability to just map a reflection texture flat onto my 3D AR object, no matter where in space it's located. I've tried custom reflection textures one after the other to help with this issue and it's no luck. Address Mode doesn't help much either. There has to be a way to fix this issue, you should be able to just pick flat mapping. If I have moment at the end of the day I'll post an example.