Hi Sunil,
The Trackless Studio was intended for Virtual Sets and I think it also includes AR. However I'm not sure...
However there are quite a few number of steps to get AR working in XPression.
First of all, you need to select which Tracking-protocol you are using for your cameras (NCam, RossUX, StypeGrip or TrackMen). You do this by adding the Source in EDIT > Hardware Setup > Camera Tracking > Add...
You need to assign the Port where the Tracking Controller will send the data to.
Then you will need to configure the Tracking system to send the trackingdata to the IP Address of XPression and the port which was selected.
Inside your XPression scene, you will need to add a Perspective Camera and in the settings you need to select the Global Tracker in the Tracking option. This way, the tracking data which is received from the actual camera will be translated onto the Perspective Camera in your scene. So when the real camera pans left, the virtual camera in your scene should do the same.
Next you will need to calibrate the lens which is being used on the camera. This is the most import step.Without a good lens-calibration the AR will not work properly.
Once the cameralens has been properly calibrated, you will need to select a reference point in the studio and then adjust your scene to match the same reference point.
Usually, I use AR on a cameracrane, so I will use the base of the cameracrane as the reference point. Then we will place a box inside the set and we will measure the distance from the box to the reference point. So the distance (Z-position), the height of the floor (Y-position) and the horizontal deviation (x-position).
Then in XPression you create a cube with the same dimensions as the box and you position it on the same distances from the reference point as the physical box.
But beware /!\ The scale when using AR is different than when using XPression in a normal mode /!\
So 1 pixel in normal mode corresponds to 1 meter in AR-mode. So when your box is 60cm wide, you need to set the width to 0.6 and not 60 /!\
When your box is located 10 meters from the reference point, the z-position is 0.1 and not 10!
So when all of that has been set up correctly the cube in Xpression should be in the same position as the box in the real studio.
You might have to change the position of your objects in the 3D-space of your scene to match the position in the Virtual Studio.
Unfortunately It's not something which is easy to explain ;-).
The next time I do an AR-project I will record the process.
But just know that AR takes a lot of time to prepare so make sure you get that time ;-)
#XPression