Graphics

 View Only
  • 1.  Stagger animation speed adjust

    Posted 03-01-2019 18:17
    So I have a stagger animation built to "type on" several lines of bullet text. Each time they take the scene another line types on. Everything works. Trouble is, the speed of the animation can vary wildly depending on the length of the text. I understand that's inevitable but I was hoping there was a way in VL to call a different stagger animation or adjust the speed depending on the length of the text, but I don't see a way to do that. Just trying to average the speed out somewhat. They haven't complained yet, but they will.


  • 2.  RE: Stagger animation speed adjust

    Posted 03-01-2019 21:58

    Hey, not sure if this helps but you can get a "type on" effect with the following visual logic. With this method, each character always takes the same amount of time to animate on no matter how long the text is. If you want the type writer effect to go slower just put an event on the timeline that slows the speed to 0.5 for example.


    #XPression


  • 3.  RE: Stagger animation speed adjust

    Posted 03-01-2019 22:01
    I should have mentioned, text1 is invisible but published and text2 is visible but not published.
    #XPression


  • 4.  RE: Stagger animation speed adjust

    Posted 03-01-2019 22:40
    Thanks! That seems to work. Could I trouble you for a brief explanation of why it works and how to get the Event to affect the timing. Even setting mine to a speed of .05, I didn't see any difference in playback, but I'm sure that's 100% user error.
    #XPression


  • 5.  RE: Stagger animation speed adjust

    Posted 03-05-2019 15:59
    0.5 would be 50% speed but .05 would be basically stopped. Is that the case?
    #XPression


  • 6.  RE: Stagger animation speed adjust

    Posted 03-18-2019 13:51
    Sorry, got sidetracked with other problems. Got the speed thing sorted (user error as I thought) but haven't figured out a way to let producers call up each bullet point by hitting the Take key. [TAKE] Bullet 1 [PAUSE] [TAKE] Bullet 2 etc. Tried Pauses, multiple Scene Animators, multiple Animation Controllers, but haven't hit on the magical formula. I figure it's just my lack of experience/knowledge with Visual Logic. Any further magic you can suggest?
    #XPression


  • 7.  RE: Stagger animation speed adjust

    Posted 03-21-2019 12:32
    If the pauses are on the default scene director then they should work just like normal. Are you using 1 textbox or multiple?
    #XPression


  • 8.  RE: Stagger animation speed adjust

    Posted 03-21-2019 22:18
    Multiple. Max of five bullets, with the text size and position being driven by how many lines contain text.
    #XPression


  • 9.  RE: Stagger animation speed adjust

    Posted 03-25-2019 11:22
    You'll need to make the same logic for each text box and offset the value being sent from the position marker to get it to 0. i.e, if the second text box starts animating at frame 50 you'll need to do position to offset -50 or a minus 50 block and then connect that to the length of the left string block. You'll need to make a calculation for each bullet.
    #XPression