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  • 1.  Visual Logic across scenes?

    Posted 05-17-2019 22:59

    Ok, I think I know the answer to this question... but here goes.

     

    I need a value entered by an operator via a radio button to remain in place when the next scene is taken,

     

    Here's the example:

        A tournament is using a lottery system to determine matchups amongst its 16 contestants,  The contestants are going up on stage one at a time and drawing a number to determine their bracket seating.

       The order in which these contestants are being called up is already set, so this number is the ONLY variable.

        I set up a VL rig that changes the Y position of the name in the bracket with radio buttons for each name containing 0-16 (0 hides the name and is default).  

         I had originally wanted to just set up one scene with continue points, but then realized that clicking one of the radio buttons does nothing to the scene that is already online.  

        *sigh*

        This means then I am going to have to split this up into separate scenes for each each name selection, and as it stands the operator is going to have to retro-actively click on buttons for already determined positions so those name remain in place and visible as the next scene it taken.  

       Sounds like a right pain the butt for the operator, especially when getting to the 14th and 16th contestant.

        I know there is a global lists property for the user input controls, and maybe that's the answer here, but I am unsure how to actually do that.

         Any thoughts?



  • 2.  RE: Visual Logic across scenes?

    Posted 05-17-2019 23:34

    Update, I tried global lists in the data source as laid out by Patrick in the XPression U Video.  I set it up with player 1 as a start, created the global list, made sure my column had identical spelling and punctuation as my published object, duplicated the scene (so the same global list setup was already in place), changed the value via radio button, went down to the duplicated scene, and no dice... the value did not change there... so it seems that the option is really only for giving the same set of options across scenes but not the result of those options, which doesn't help me at all...

     

    And of course this problem pops up 2 days before we have to deliver this scene...


    #XPression


  • 3.  RE: Visual Logic across scenes?

    Posted 05-18-2019 01:13

    Wille,

    Are your operators working from an Xpression Studio Sequence or a Remote Sequencer?

    With the Studio sequence, could you duplicate the Take Item before each selection so all your existing choices are included in it?

    If you're driving from an Xpression Plugin inside an NRCS, could you start with one version of the scene in the script and add each new name to it?

    Could you use Transition Logic and rules with Check Scene, Check Text Object (for each name,) and then fire a script that pulls the text and adds in the new version of the scene?

    First rule would have to look for the first fifteen names

    Second would look for the first fourteen

    Third would look for the first thirteen...and so on.

    James.


    #XPression


  • 4.  RE: Visual Logic across scenes?

    Posted 05-18-2019 05:48

    Hi James, thanks for the reply.

     

    I am 99% sure they are using an XPression Studio Sequence (this at the Luxor ESports arena and I know they are fully kitted out).

     

    Interestingly enough, the duplicate the take item is exactly the approach I am using for the full tournament bracket, but it won't work here as there are too many unique, fixed elements at play.  Since the order in which the contestants are coming to the stage is already established, it makes no sense to set up a whole system to dynamically set things like the player image, name, country, character avatar, and character name.  The only variable is the specific bracket location of the name once the contestant draws their number (of note, the name animates on).  I feel like there must be some way to script that one attribute across the scenes.

    TL might work, but it would again require a needlessly complex asset setup, and frankly I find working with TL to be a living nightmare, I try to avoid it whenever possible.  On a side note, I think I would like it better if it had a node based interface to setup along the lines of Visual Logic, but that's just me...

     


    #XPression


  • 5.  RE: Visual Logic across scenes?

    Posted 05-20-2019 11:47

    I think in this situation I would design a datalinq source, such as an Excel sheet where the user would control the tournament from.  The excel sheet would contain all the games and brackets and the user would enter the winners and tournament scores in the excel sheet and all of the graphic templates would pull the data from datalinq.


    #XPression


  • 6.  RE: Visual Logic across scenes?

    Posted 05-22-2019 02:51

    Thanks Brian.  We did end up doing that, in a way.  Rather than an Excel, we made a dashboard and it works in house, but the client is having issues with improper behaviors.  I posted about it in another thread positing that maybe version disparity is the cause.  If it is, I wonder if there are workarounds...


    #XPression