Ok, I think I know the answer to this question... but here goes.
I need a value entered by an operator via a radio button to remain in place when the next scene is taken,
Here's the example:
A tournament is using a lottery system to determine matchups amongst its 16 contestants, The contestants are going up on stage one at a time and drawing a number to determine their bracket seating.
The order in which these contestants are being called up is already set, so this number is the ONLY variable.
I set up a VL rig that changes the Y position of the name in the bracket with radio buttons for each name containing 0-16 (0 hides the name and is default).
I had originally wanted to just set up one scene with continue points, but then realized that clicking one of the radio buttons does nothing to the scene that is already online.
*sigh*
This means then I am going to have to split this up into separate scenes for each each name selection, and as it stands the operator is going to have to retro-actively click on buttons for already determined positions so those name remain in place and visible as the next scene it taken.
Sounds like a right pain the butt for the operator, especially when getting to the 14th and 16th contestant.
I know there is a global lists property for the user input controls, and maybe that's the answer here, but I am unsure how to actually do that.
Any thoughts?