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Ending a timed pause in a scene director when playing out another scene

  • 1.  Ending a timed pause in a scene director when playing out another scene

    Posted 10-29-2019 19:44

    I have a quad with material (network bug) that animates on, pauses, then another quad (show bug) animates on as the network bug animates off (I made this in one scene on one animation controller).  We have added a "special bug" (I made in a different scene) that needs to animate on at various points in our shows.  

    I'm fine with the animations & transition logic, and everything is fine if the bug must animate after the pause.  If I play the "special bug" during the pause, I can't figure out the transition.  (I have attached a picture of what I have going on to try to make this explanation easier).

    I'm sure there is a way to do this, either through scripting or scene triggers.  Any help would be appreciated.  Thank you in advance.



  • 2.  RE: Ending a timed pause in a scene director when playing out another scene

    Posted 10-30-2019 19:06

    I figured this out.  I just added an additional Scene Director Trigger on the "Scene 2 Animation In" and set it to STOP before the Scene Director Trigger that pushed the "Scene 1" bug out.


    #XPression