Hi
I'm pulling data from an Inception feed, and I have a shader that I want to set to the picture URL provided in the feed. I don't want to Datalinq the material to the feed.
Can Shader.Setfilename take a URL, or does the URL parsing only happen if the shader is set directly via a Datalinq connection? Pasting the URL into the shader's filename in the Material Editor works fine, it is just doing it in code that fails. I'm using the inception:attachment field via a textbox.
How is the inception:attachmentPath field used?
I could work around this using Datalinqkeys, but this is a neater solution for me at the moment.
I'm on v7.2 4000 Developer
Thanks
Simon