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  • 1.  Shader.Setfilename with a URL

    Posted 02-07-2020 15:07

    Hi

    I'm pulling data from an Inception feed, and I have a shader that I want to set to the picture URL provided in the feed. I don't want to Datalinq the material to the feed.

    Can Shader.Setfilename take a URL, or does the URL parsing only happen if the shader is set directly via a Datalinq connection?  Pasting the URL into the shader's filename in the Material Editor works fine, it is just doing it in code that fails. I'm using the inception:attachment field via a textbox.

    How is the inception:attachmentPath field used?

    I could work around this using Datalinqkeys, but this is a neater solution for me at the moment.

     

    I'm on v7.2 4000 Developer

    Thanks

    Simon



  • 2.  RE: Shader.Setfilename with a URL

    Posted 02-10-2020 14:05

    Update:

    I now have this working using SetVolatileTexture on the quad itself, and not using materials at all.

    What I still can't get to work though is playing back video clips from an Inception feed.  How is this done?

     

    Thanks


    #XPression


  • 3.  RE: Shader.Setfilename with a URL

    Posted 02-13-2020 04:05

    Check the version 8.5 release notes:  https://www.rossvideo.com/products-services/acquisition-production/cg-graphics-systems/xpression/software-releases/

    It includes this feature:

    An option in the Material DataLinq properties to check for downloadable assets when the scene is placed in the Sequencer. This allows video clips from Inception to be DataLinq’d and downloaded for playout.

    This is probably what you are looking for.

     


    #XPression