Hi Garrett,
For the first part of your question I used Visual Logic to solve it.
Selecting which size to use for a quad is quite simple with an Input Selector. The only difficulty is that you need to specify whether it's option 1, 2 or 3.
Now to do that I'm using some conditions to determine which value the text is. These conditions will only return 0 or 1. So I need to convert those values into 1, 2 or 3 so that's why I'm multiplying them by 1, 2 or 3.
The next problem is that I can only enter 1 value into the Input Selector. So I'm adding all my values together to get a single value. And only one of those conditions can be true, only one will output a 1 and the others will be 0. So after the addition I will get a 1, 2 or 3. If the text isn't any of those values, I will get a 0 which will not trigger anything.
Then in my Input Selector I have assigned the different widths to the different inputs.

Now for the second part of your question.
To be honest it's quite hard to understand what you're trying to accomplish.
So if I understand correctly, you have an animation which has a duration of 108,000 frames. If you have a value of 10, you want to speed up the playback so that all 108,000 frames are being played in 10 minutes? And if you set it to a value of 20, the playback should be set so that the entire animation is being played in 20 minutes?
Is this what you are trying to do?
If so, unfortunately we can't control the playback speed from the Visual Logic. So we have to use scripting for this one.
So as you said in your question, you can set the speed of the animation by using
animControllerName.Speed = 1
The value of 1 means it will playback at the normal speed. If you use 2 it will play back at double the speed, 3 is triple the speed etc...
If you want half the speed you can use 0.5.
If you don't want to use scripting, you could use Visual Logic to trigger specific Scene Directors. But then you would need multiple Scene Directors. One which will play at the normal speed, one which will play at double the speed and one at triple the speed. You will need to put an event on the first frame to indicate at which speed that Scene Director will have to play.
Best regards,
Ken
#XPression