I have an interesting problem:
I am using a single-engine tessera set up to populate our scoreboard side by side. When I directly trigger an animation controller, it plays back at double the speed, however it plays fine in the designer and when previewing on a virtual output. If I play the same animation controller in a scene director, the speed is fine. A third output from the same machine is playing animation controllers on an auxillary board, and the speed is fine. I've checked the project settings and hardware and it is all set correctly.
Seems like it is related to having the animation controller play to an output that is made of two Tessera sources, but i have no idea and seems like a bug.
Was going to just double the speed of all the ACs but would love any thoughts
THanks!