Hoping someone can help me out.
I'm trying to figure out why the inside of this cylinder not texturing all the way around. Perhaps it just lies in the texture size needing to be a specific size/ratio? If anyone can help me out I'd appreciate it.
I've tried numerous different things adjusting the material & object render settings & no matter what I do, it stays half black, half how I want it.
The attached image is an overhead shot of the cylinder.
Thanks.