I'm not sure I follow you, the offset is there because the first condition 0-9 requires it to be true. For what it's worth, you can set your base value directly within the Greater Than/Eq to function block. In my example these values would be 0, 10, 25 respectively.
If you have no need for a default value, you could delete the first 0-9 conditional and start your input selector on 0 (keeping all the materials are they are). But going back to my original VL tree, the written out version of it is as follows (using 27 as our example value):
Is this text value greater than zero? True (1), is the text value also greater than 10? True (1), is the text value also greater than 25? True (1), add all of these conditions together which makes a total of 3. Feed that 3 into the index of an input selector, an index of 3 is set to the red material. Make the face of the object's material red.
So if you change any offset anywhere or manipulate the resulting value of those bools added together, it's going to throw off what your input selector is trying to feed into your object.
#XPression