Hi all,
In the past we have imported many 3D-objects and that was OK except that we always had to scale the object in XPression. Now we are designing more complex stuff and we would like to keep the dimensions as designed, so a cube of 10px x 10px x 10px created in Cinema4D, exported to 3DS-file and imported in XPression should be 10px x 10px x 10px there as well (or 10cm x 10cm x 10cm in C4D should become 10px x 10 px x 10px in XPression), but whatever we do, we always have to scale the cube to match it to a cube created in XPression (of course the cube is just a test objects, we would like to import far more complexer objects than that). The scaling value we have to use is also a very weird value, like 0.682 or so. What are we missing here? Is there a procedure to follow when exporting form C4D and importing in XPression?