I have created a simple DVE move using 2 effects memories, one moves it full screen the other makes it compress. (by the way is there a way to do this without using effects dissolves?).
Now I would like to make a custom control to fire the memories and cause the effect to move. The effects dissolves are each built to be 30 frames, but I get an instant snap to each effect when placed in a single custom control. Do I need to make two separate CC's or can the timing of the effect dissolve be retained in a single multi step CC? Thoughts?